Friday, 28 April 2017

April Evaluation





WHAT DID I DO THIS MONTH 😖

i found out that blogger has emoji's yes i had to add this.  now for what i actually did i this month i finished the HUD which tells you what your current health is and energy and from there it tells the console which will kill you if you reach 0.  ðŸ”¥ðŸ˜ŽðŸ”¥  I also got the menu working over so that you don't just instantly load into a game as well as got it so that when you click host game which will be added later it says that function isn't working right now.  You can also change the resolution of the game from three different options which i am labeling small normal or large.  i also made a small map for testing things on including a few tables and multiple levels that scale upwards to the top of the box you are trapped in.

Thursday, 27 April 2017

DAY 41



What i did today:
when i was going though the main menu had to fix a few things that weren't working and added a caption when you click host game it popes up a message saying that the function isn't available


What i learned;
not to much new just fixing a few bugs with the settings including the resolution's and the back buttons the host game button and started work on the join game menu instead of instant joining


What i plan for tomorrow:
i plan to finish the join game button so that i can add the new class there so you can chose before you join the game to join

Tuesday, 25 April 2017

DAY 40

What i did today:
i worked on lining up the skeleton mesh of the new gun to the animation for the arms so that it doesn't look like the gun is going through the arm or floating which involved going  back into blender to change it which toke longer then w would have hoped

What i learned Today;
i learned that it's harder to line up two objects from different programs and different base sizes as when i exported anything it changes sizes

What i plan for tomorrow;
Work on the electricity animations so that the gun is less dull and then after that the ammo whitch will be very similar

Btw no screen shot because unreal started freezing at the end of class

Monday, 24 April 2017

DAY 39

What i did today:
i worked on exploiting the new gun out of blender finished importing it into unreal 4 kept getting it in all the pieces so watched a tutorial to find what i was missing

What i learned today:
i learned that blender has a few weird ways of exporting butt after you get that it works quite nicely

What i plan for tomorrow:
i plan to start making it so you can chose to have he default gun or the new one as as well as getting the ammo animated so that when you shot electricity shoots out in an area of a shot gun would  



Thursday, 20 April 2017

DAY 37

What i did today:
finished the base for the my electricity gun which will act like a shotgun when i get it working so today i had to back track because the base save din't work leaving me with having to start over and hand make the release again

what i learned:
two things i learned are that one it is easier to texture in unreal because blender won't let you keep the textures on when you export and second is that i should add most animations in a different program and then update the animations into unreal

what i plan tomorrow:
i plan to add the finish some small add on's then to the gun and then upload the gun to unreal for texturing and make it a usable weapon in the future

Wednesday, 19 April 2017

DAY 36

What i did today:
I worked in blender and started no remaking the gun i was going to test in unreal before all the computers got wiped gotten the barrel done and hoping to get a little farther and finish it next class

What i learned:
after learning that bone meshes don't save or at least appear normally i had to change some materials and make the front of the gun custom instead of from premade shapes like cylinders and cycles

What i plan for tomorrow:
what i am going to do is finish the gun in blender and if time make the finial few changes in unreal so that i can begin the making of the ammo and soon animations for it



Tuesday, 18 April 2017

DAY 35

What i did today:
I tried to brake multiple items to find what was and wasn't working and through it slowly added to the map to help fix it including the windows now don't let you walk through them and i am going to try to make it that if the glass is shot that it brakes as an example 

What i learned:
that if any of the sizes are less then 0.1 it acts as if it isn't there so you and any material just pass through it 

What i plan for tomorrow: 
To start making a new weapon so that along with custom ammo i am using less of the base materials that are provided from the start  

 

Wednesday, 12 April 2017

DAY 34


What i did today:
i went through and got the pause menu done which is tinted Orange and started work on changing the bullet textures and size from the original that you start with so that it other then then that i fixed a few things wrong with the menu so that is went nicely into the game

What i learned today:
I went and learned some things about changing the textures on the bullets as well as on on the gun


What i plan for tomorrow:
to make a new bullet maybe make a large building and next week i will start making a gun in a outside of unreal program blender or Max

Tuesday, 11 April 2017

DAY 33

What I did today:
I am just about done the main menu but together the settings just got to make the main menu start on a different map then the test map so that you can't shoot while in the menu  also when ever i try to load the map so far unreal crashes so going to try to fix that sooner rather then later.

What i learned:
Not to much just that unreal was crashing abit today which made it a bit harder to complete what i had set out to do.

What i plan for tomorrow
to make the settings change the size and maybe latter down the line the controls

Friday, 7 April 2017

DAY 32

What i did today:
I have started to put together the main menu to go in when i start the game instead of instantly into a map at the end of class i had but the main part of it done but the program crashed as i was testing it so i will have to wait for Monday to finish testing the menu after that add setting changing

What i learned;
nothing really learned today other then that the more texture difference you have the more appalling the map looks

What i plan for tomorrow:
I plan to be able to get through and add settings to the main menu add have an ingame pause menu as well as start working on remaking the gun i had before spring break 

Thursday, 6 April 2017

Day 31

What i did Today:
i got the ammo to work by switching two branches to true from false to get it all to work normally now when i am out of ammo it stops you from shooting i also made a table that can be jumped on to add more stuff to practice different stuff on i have pit a cap on jumping might add some more as well as add a way to get more ammo and more Energy for obvious reasons

What i learned Today:
I learned what i was doing wrong for the ammo and am working an a fix for the jumping because i pit A limit to how many times so can jump and it goes over by 3

What i plan for tomorrow:
i plan to fix the ammo clips which will give you 3 clips of 25 for the weapon that i gave me after that i will make a menu when you start the game instead of instant start and then a pause menu if there is any time left at the end of the week



Wednesday, 5 April 2017

Day 30

What i did today:
I got health and energy working again and spent the rest of the time trying to get ammo to work right currently have trouble with the counter going into the negatives making it so that you have infinite ammo.
  
What i learned Today:
That the ammo isn't working word for word from the tutorial so i am going to have to find a way around the issue hopefully sooner rather then later shown in the photo above the ammo went all the way to -101

What i plan for tomorrow:
i plan to go through and finish up the ammo issue tomorrow so that when i make another gun it will be easier to implement.

Tuesday, 4 April 2017

Day 29

What I Did Today:
I am slowly remaking the main menu and HUD for the game going to take a bit of time but worth it to refresh and step away from the tutorial more this time

What i learned today:
nothing much because i am going back to already done tutorials to make a base to work with hoping to get through them buy the end of the week 

What i plan for tomorrow:
i plan to finish off with the HUD and start with the main menu