what I did today
So I went back to working on the FPS for the last week of wchool and continued work on the forest map because the scaling a were correct there as well I found out that I can't fix the cave unless I make a larger charector,
What I learned
That my cave map is now useless unless I create a charector just for it which would be a waste if time
What I plan for tomorrow
Work in the forest map and get some done for my finial post
Wednesday, 21 June 2017
DAY 65 (JUNE)
what I did today :
I got in and after a bit more of messin around in the program I was able to look in to the different part of the vehicle as well as messing around with different settings on the vehicle and changed the colour from bright blue to steel as well I found out that the vehicle is all one model
What I learned:
Firstly I learned that the model was all one and that I may need to spend a lot of my time on this if I wanted so I might save it for next year
What I plan for tomorrow:
Going back to the FPS for the rest of the year and what ever I had done will b everything I learned in the semester of this course
I got in and after a bit more of messin around in the program I was able to look in to the different part of the vehicle as well as messing around with different settings on the vehicle and changed the colour from bright blue to steel as well I found out that the vehicle is all one model
What I learned:
Firstly I learned that the model was all one and that I may need to spend a lot of my time on this if I wanted so I might save it for next year
What I plan for tomorrow:
Going back to the FPS for the rest of the year and what ever I had done will b everything I learned in the semester of this course
Tuesday, 20 June 2017
DAY 64 (JUNE)
What i did today:
i found out some of the stats between everything one of the first things i need to get done is having a button that flips the car upright after you flip so i am trying to find how i can get it so that it takes your player controller deletes it and responses it up a meter and upright with maybe a counter so that you can't spam it and to penalize it
What i learned:
that even though i would like to make a Fps i doesn't mean i have too
What i planed tomorrow:
to as i stated above found a command that re spawns your character upright if you ever flip
i found out some of the stats between everything one of the first things i need to get done is having a button that flips the car upright after you flip so i am trying to find how i can get it so that it takes your player controller deletes it and responses it up a meter and upright with maybe a counter so that you can't spam it and to penalize it
What i learned:
that even though i would like to make a Fps i doesn't mean i have too
What i planed tomorrow:
to as i stated above found a command that re spawns your character upright if you ever flip
DAY 63 (JUNE)
What i did today
found that the second Car tutorial was very nice with a nice vehicle with suspension which was really nice was messing around with it the most and it was able to off road (they had provided some) might next year hopefully maybe working on a game using that could be nice and could do it multiplier for then end of the year
What i learned:
that their is a lot of different modes i could do or better yet games completely
What i plan for tomorrow:
i plan to most likely look abit more into how and what has to be done for online games and how all the car stats work's so i can make a second one better at certain aspects
found that the second Car tutorial was very nice with a nice vehicle with suspension which was really nice was messing around with it the most and it was able to off road (they had provided some) might next year hopefully maybe working on a game using that could be nice and could do it multiplier for then end of the year
What i learned:
that their is a lot of different modes i could do or better yet games completely
What i plan for tomorrow:
i plan to most likely look abit more into how and what has to be done for online games and how all the car stats work's so i can make a second one better at certain aspects
Sunday, 18 June 2017
DAY 62 (JUNE)
What i did today:
found that within the main menu there was an overhang which i fixed as well as laying everything out a little better as well as better up everything. After that it was getting close to the end of class so i decided to take a look as it got closer to the end of the course i took a look at all the different modes for starting out.
What i learned:
not too much mainly just more fixing did have some cool idea about different types of games to mess around with in the future
What i plan for tomorrow:
most likely go through and mess around with different tutorial games and see what i could do in the future
found that within the main menu there was an overhang which i fixed as well as laying everything out a little better as well as better up everything. After that it was getting close to the end of class so i decided to take a look as it got closer to the end of the course i took a look at all the different modes for starting out.
What i learned:
not too much mainly just more fixing did have some cool idea about different types of games to mess around with in the future
What i plan for tomorrow:
most likely go through and mess around with different tutorial games and see what i could do in the future
DAY 61 (MAY)
What i did today:
found out that i have had the scales off for making the map which resulted in it being about 50 times the size it should be which makes it seem like your an ant so what i have to do is make a new model to be able to use the map so what i might do is go and work on a different map for a bit then come back and might make a new model to use
What i learned:
check to make sure your scaling are the same to what your making your map to your character models through out development
What i plan for tomorrow:
work on making it so you can regen energy and stop you from over jumping because right now you should be able to jump 4 times but you can jump 7
found out that i have had the scales off for making the map which resulted in it being about 50 times the size it should be which makes it seem like your an ant so what i have to do is make a new model to be able to use the map so what i might do is go and work on a different map for a bit then come back and might make a new model to use
What i learned:
check to make sure your scaling are the same to what your making your map to your character models through out development
What i plan for tomorrow:
work on making it so you can regen energy and stop you from over jumping because right now you should be able to jump 4 times but you can jump 7
DAY 60 (MAY)
What i did today:
Nothing duplicated else might have just been a glitch sent in a request into unreal to see if i can get any info about it and will say if i get contacted back. other then that changed the window a bit so that it doesn't have full vision over the whole cavern
What i learned:
that unreal contact support can take a long time to hear from not instantaneous
What i plan for tomorrow :
hopefully will get messaged back from unreal as well as finish up getting the character moving after getting the HUD showing up
Nothing duplicated else might have just been a glitch sent in a request into unreal to see if i can get any info about it and will say if i get contacted back. other then that changed the window a bit so that it doesn't have full vision over the whole cavern
What i learned:
that unreal contact support can take a long time to hear from not instantaneous
What i plan for tomorrow :
hopefully will get messaged back from unreal as well as finish up getting the character moving after getting the HUD showing up
DAY 59 (MAY)
What i did today:
At the end of class i found out it was because as i placed it in a new map it created a duplicate which confused the HUD causing it not to work like it was suppose too.
What i learned:
that i have to watch to see if that has caused any of the other problems i have had before.
What i plan for tomorrow:
going to check to see if anything else has duplicated in case anything else becomes a problem
At the end of class i found out it was because as i placed it in a new map it created a duplicate which confused the HUD causing it not to work like it was suppose too.
What i learned:
that i have to watch to see if that has caused any of the other problems i have had before.
What i plan for tomorrow:
going to check to see if anything else has duplicated in case anything else becomes a problem
DAY 58 (MAY)
What i did today:
worked on and got the window and the character in the game but am having trouble everywhere on all the maps as after i did that i can't get the HUD working it just isn't displaying anymore and have no idea why going to continue to see if i can find something
What i learned:
i learned that i have to do some more research on the player controller and why it might not be working
What i plan for tomorrow:
as i stated in the learned part i have to do some research on how/why the character HUD isn't displaying
worked on and got the window and the character in the game but am having trouble everywhere on all the maps as after i did that i can't get the HUD working it just isn't displaying anymore and have no idea why going to continue to see if i can find something
What i learned:
i learned that i have to do some more research on the player controller and why it might not be working
What i plan for tomorrow:
as i stated in the learned part i have to do some research on how/why the character HUD isn't displaying
DAY 57 (MAY)
What i did today:
went in and finished the pit now i think there isn't anything else that needs to be added unless i choose to enclose the stairs but that if i do will be far down the road but other then that i decided to try to test how adding some windows in so i started on trying the but didn't get to finish it
What i learned:
i learned not to much again because just that i might want to give more spots for ranged weapons instead of just melee
What i plan for tomorrow:
finishing the window then working on getting the player model in the game for controlling to test if their is any gaps not as noticeable from floating camera form
went in and finished the pit now i think there isn't anything else that needs to be added unless i choose to enclose the stairs but that if i do will be far down the road but other then that i decided to try to test how adding some windows in so i started on trying the but didn't get to finish it
What i learned:
i learned not to much again because just that i might want to give more spots for ranged weapons instead of just melee
What i plan for tomorrow:
finishing the window then working on getting the player model in the game for controlling to test if their is any gaps not as noticeable from floating camera form
DAY 56 (MAY)
What i did today:
i fixed and improved on the walls covering the lighting so that it didn't look horrible with how they reflected as well as spent more time trying to get the flashlight to work with no luck might put it onto the back burner per say and work on some other stuff for now because that isn't my top priority yet
What i learned:
i learned not to much as it was just trying to get the flashlight working and fixing up some walls
What i plan for tomorrow:
i plan on making the pit look better and the get it so i can walk around in player form
i fixed and improved on the walls covering the lighting so that it didn't look horrible with how they reflected as well as spent more time trying to get the flashlight to work with no luck might put it onto the back burner per say and work on some other stuff for now because that isn't my top priority yet
What i learned:
i learned not to much as it was just trying to get the flashlight working and fixing up some walls
What i plan for tomorrow:
i plan on making the pit look better and the get it so i can walk around in player form
DAY 55 (MAY)
what i did today:
I worked on getting light in and around the cavern smaller and those places that needed some got some worked well and you can find your self in the cavern now as well i spent time trying to figure out how to had a flashlight to the player model but when ever i try adding to it stops being recognized in all the code so i might have to either add a flashlight to a new model or going in and changing all the code to let me have a flashlight.
What i learned:
i learned that the abbreviations aren't working correctly and that i am going to have to get it so that they are not changing which will make it so i can not go through everything again and change it
what i plan for tomorrow:
while for the rest of the year i will look at anything i can do to get flashlights working tomorrow i will have to neaten all the edges again to cover the light up nicely
I worked on getting light in and around the cavern smaller and those places that needed some got some worked well and you can find your self in the cavern now as well i spent time trying to figure out how to had a flashlight to the player model but when ever i try adding to it stops being recognized in all the code so i might have to either add a flashlight to a new model or going in and changing all the code to let me have a flashlight.
What i learned:
i learned that the abbreviations aren't working correctly and that i am going to have to get it so that they are not changing which will make it so i can not go through everything again and change it
what i plan for tomorrow:
while for the rest of the year i will look at anything i can do to get flashlights working tomorrow i will have to neaten all the edges again to cover the light up nicely
Friday, 16 June 2017
Final Post
What i did for the year was simply start making a FPS so that i could learn how unreal works and that soon i transfer the skills i have learned to be able to make other types including third person games or maybe a racing game. Three of the parts i spent the most time on was making the cave map with going through and getting everything like i had wanted second was getting the menu and the HUD working which had/has your ammo and energy which both update as they improve which make it one less thing i have to learn later. Lastly was the making my electric Tesla weapon which i have to make an animation of lighting for when it shoots which will also make it so that i can have three classes
What i would do again in this course:
differently work on making a few classes it helps with learning how to use the blue print system which is what is used for everything or you can use C+ but i stayed with blueprint to start because of its easy visual's but if you want to make stuff very specific.
What i wouldn't do again:
i wouldn't spend so much time on the tutorial map was good to test but didn't get to learn to much from that also at the beginning wish i had gotten the terrain tool to work then so that could have started with the map and end with finishing making a second character
ADVICE
1.(MENU) differently take the time to follow a tutorial for making the menu because it helps to learn some of the basics and you also have a menu to use for your maps and some settings.
2.(PLAYERS) take some time as well to make a few characters not even characters models but the guns and their ammo so that you get to know the different steps on making them with completely different items ex: glass cannon with a grenade launcher, medium health person with a Tesla gun and lastly slightly larger model guy with a heavy machine gun to have three different models to test with.\
3.(Overthinking/Going To Big) Don't try to do to much at once if you need something done don't try to do everything all you need is to get something small done every two weeks or something moderate size every month doesn't mean you can't put everything into one game but don't just work on say making a single map and nothing else at all for 6 months unless that all you want from the course which doesn't let you get that much.
What i would do again in this course:
differently work on making a few classes it helps with learning how to use the blue print system which is what is used for everything or you can use C+ but i stayed with blueprint to start because of its easy visual's but if you want to make stuff very specific.
What i wouldn't do again:
i wouldn't spend so much time on the tutorial map was good to test but didn't get to learn to much from that also at the beginning wish i had gotten the terrain tool to work then so that could have started with the map and end with finishing making a second character
ADVICE
1.(MENU) differently take the time to follow a tutorial for making the menu because it helps to learn some of the basics and you also have a menu to use for your maps and some settings.
2.(PLAYERS) take some time as well to make a few characters not even characters models but the guns and their ammo so that you get to know the different steps on making them with completely different items ex: glass cannon with a grenade launcher, medium health person with a Tesla gun and lastly slightly larger model guy with a heavy machine gun to have three different models to test with.\
3.(Overthinking/Going To Big) Don't try to do to much at once if you need something done don't try to do everything all you need is to get something small done every two weeks or something moderate size every month doesn't mean you can't put everything into one game but don't just work on say making a single map and nothing else at all for 6 months unless that all you want from the course which doesn't let you get that much.
Thursday, 15 June 2017
DAY 71 (JUNE)
What i did today:
i went a fixed a bunch of stuff for tomorrows final post so that it can have as much information as possible
What i learned:
none because was just cleaning stuff up smoothly
What i plan for tomorrow:
the finial post which will include the menu and three maps as a recap of what i did this year and what i would do again and what i wouldn't
i went a fixed a bunch of stuff for tomorrows final post so that it can have as much information as possible
What i learned:
none because was just cleaning stuff up smoothly
What i plan for tomorrow:
the finial post which will include the menu and three maps as a recap of what i did this year and what i would do again and what i wouldn't
Wednesday, 14 June 2017
DAY 70 (JUNE)
what i did today:
i improved the below of the opening as well as i went in and got it so that you couldn't see under the map on the forest map see well as fixing a few spots i found that if you went into you got stuck there and weren't able to get out by jumping walking or shooting and all the different compilations
What i learned:
i didn't have to much to learn while doing this just that their a few spot i missed that weren't working correctly
What i plan for tomorrow:
tomorrow i am going to get on working on finishing touches for the main finish which is at the end of this week
i improved the below of the opening as well as i went in and got it so that you couldn't see under the map on the forest map see well as fixing a few spots i found that if you went into you got stuck there and weren't able to get out by jumping walking or shooting and all the different compilations
What i learned:
i didn't have to much to learn while doing this just that their a few spot i missed that weren't working correctly
What i plan for tomorrow:
tomorrow i am going to get on working on finishing touches for the main finish which is at the end of this week
Tuesday, 13 June 2017
Day 69 (JUNE)
what i did today:
i worked on making it so that A all my character was able to move and that the HUD was displaying because it wasn't at the beginning of classes hoping to be able to get it so that the ammo displayed right can't tell why its not went online to check but can't find any answer
What i learned:
i learned that when you stat can't be greater then to for some reason its equal to or greater then which was messing up a few of my systems
what i plan for tomorrow:
i plan to be able to get through and make it so that everything is properly to scale or just make a whole new avatar to control with a different gun and everything so that A i can try working on the new gun and B make it bigger so that it isn't an ant compared to everything
i worked on making it so that A all my character was able to move and that the HUD was displaying because it wasn't at the beginning of classes hoping to be able to get it so that the ammo displayed right can't tell why its not went online to check but can't find any answer
What i learned:
i learned that when you stat can't be greater then to for some reason its equal to or greater then which was messing up a few of my systems
what i plan for tomorrow:
i plan to be able to get through and make it so that everything is properly to scale or just make a whole new avatar to control with a different gun and everything so that A i can try working on the new gun and B make it bigger so that it isn't an ant compared to everything
DAY 54 (MAY)
what i did today:
i ended up going with the lights which had some complications but about half way through the class i finished and now have them disposed as need in the opening still don't know were i am going to put them through the smaller part of the cave system might just have them at crossings and or give the players flashlights
What i learned:
i learned that the intensity of the light still only shows as its reflecting off other object's which means i can't just have it hover above stuff and for the better effects i bad to put in inside of the railings so might add some lamp like structure to them as well
what i plan for tomorrow:
i plan to go through the different parts and get the lights in the smaller parts of the cave as well as find a way in well i work on everything else to find a way to give the player a flashlight
i ended up going with the lights which had some complications but about half way through the class i finished and now have them disposed as need in the opening still don't know were i am going to put them through the smaller part of the cave system might just have them at crossings and or give the players flashlights
What i learned:
i learned that the intensity of the light still only shows as its reflecting off other object's which means i can't just have it hover above stuff and for the better effects i bad to put in inside of the railings so might add some lamp like structure to them as well
what i plan for tomorrow:
i plan to go through the different parts and get the lights in the smaller parts of the cave as well as find a way in well i work on everything else to find a way to give the player a flashlight
DAY 53 (MAY)
what i did today:
i worked on the house to get it working had a few problems but in the end got through and now am working on being able to add for what i am more rocks to the center so i made it so that the sand has bums in it as well so that after i add them there will be a bit more to work with.
What i learned:
i learned the slow motions of getting through by very slowly probing the sand up which took a lot longer then i had originally thought
what i plan for tomorrow:
going to do one of two things tomorrow which are A make rock formations in and through out the bottom of the opening or second add lights so that when i turn of the sun lights which i have on just for testing you can still see in dim light
i worked on the house to get it working had a few problems but in the end got through and now am working on being able to add for what i am more rocks to the center so i made it so that the sand has bums in it as well so that after i add them there will be a bit more to work with.
What i learned:
i learned the slow motions of getting through by very slowly probing the sand up which took a lot longer then i had originally thought
what i plan for tomorrow:
going to do one of two things tomorrow which are A make rock formations in and through out the bottom of the opening or second add lights so that when i turn of the sun lights which i have on just for testing you can still see in dim light
DAY 52 (MAY)
what i did today:
i went through and finished the cave opening with the sand flooring hoping to get something in there with it other then just its self maybe like a house but all i got is an opening with a ledge around and two exits on opposite ends
What i learned:
how to use the ramp tool better as well as getting the combination of tools to get two dig piles of sand on either side of the ramps leaving the bottom of the opening
what i plan for tomorrow:
i plan to go through smooth out the opening then to make maybe a shack or small house against the back wall so that there is something there for cover as well as i might add something to the center but don't know about that one yet
i went through and finished the cave opening with the sand flooring hoping to get something in there with it other then just its self maybe like a house but all i got is an opening with a ledge around and two exits on opposite ends
What i learned:
how to use the ramp tool better as well as getting the combination of tools to get two dig piles of sand on either side of the ramps leaving the bottom of the opening
what i plan for tomorrow:
i plan to go through smooth out the opening then to make maybe a shack or small house against the back wall so that there is something there for cover as well as i might add something to the center but don't know about that one yet
DAY 51 (MAY)
what i did today:
after smoothing more for part of the classes (found some i had missed) went on to get started on what got about a third finished between the three layers was a giant cave opening that was so that since i want this map to be usable with guns too help making it an even playing field between at least the guns to swords
What i learned:
that you can't dig for say into a layer so that if i want to add say an underground part within and under the base one which had been a plan of mine
what i plan for tomorrow:
going to see if there's a way to easily make it so i can make another layer if not then i won't because i already am a fair ways into the current map
after smoothing more for part of the classes (found some i had missed) went on to get started on what got about a third finished between the three layers was a giant cave opening that was so that since i want this map to be usable with guns too help making it an even playing field between at least the guns to swords
What i learned:
that you can't dig for say into a layer so that if i want to add say an underground part within and under the base one which had been a plan of mine
what i plan for tomorrow:
going to see if there's a way to easily make it so i can make another layer if not then i won't because i already am a fair ways into the current map
DAY 50 (MAY)
what i did today:
i went though and just fixed corners to make ever thing look better so nothing much was just something i was doing so that everything looked better
What i learned:
nothing really just smoothing out a bunch today
what i plan for tomorrow:
planning on getting something in the map within the caves maybe a large room somewhere within so that it can be used for multiple ways of combat
i went though and just fixed corners to make ever thing look better so nothing much was just something i was doing so that everything looked better
What i learned:
nothing really just smoothing out a bunch today
what i plan for tomorrow:
planning on getting something in the map within the caves maybe a large room somewhere within so that it can be used for multiple ways of combat
Day 49 (MAY)
What i did today:
Adding to the cave system its starting to look like a proper cave system asked a few people they say its a bit too big i might reduce the size by taking out a few of the hallways
What i learned:
that there can be to much to a map which i hadn't thought about too much before just thought that i would just know but guess is something i am going to keep on top of
What i plan for tomorrow:
what i plan for tomorrow is to start going through and fixing all the corners can crosses so that everything looks smoother and just more appealing over all
Adding to the cave system its starting to look like a proper cave system asked a few people they say its a bit too big i might reduce the size by taking out a few of the hallways
What i learned:
that there can be to much to a map which i hadn't thought about too much before just thought that i would just know but guess is something i am going to keep on top of
What i plan for tomorrow:
what i plan for tomorrow is to start going through and fixing all the corners can crosses so that everything looks smoother and just more appealing over all
DAY 48 (MAY)
what i did today:
i worked on advancing the inside of the cave system i am making as well as make traveling through the inside of the them and being able to get turn around inside of them and getting the top grass layer not being so low
What i learned:
i found out how to use three move of the sculpting tools including the base one called sculpt can is control left to go up and just left click for down flatten can from a select point and continues in till you stop holding down which can cause random spikes and that smooth has different settings which allow me to be able to get a slant straight down/up and a third one that just curves.
What i plan for tomorrow:
i plan to continue on working on the map so that i can get it to a stage were i can do clean up work and get the player working in it
i worked on advancing the inside of the cave system i am making as well as make traveling through the inside of the them and being able to get turn around inside of them and getting the top grass layer not being so low
What i learned:
i found out how to use three move of the sculpting tools including the base one called sculpt can is control left to go up and just left click for down flatten can from a select point and continues in till you stop holding down which can cause random spikes and that smooth has different settings which allow me to be able to get a slant straight down/up and a third one that just curves.
What i plan for tomorrow:
i plan to continue on working on the map so that i can get it to a stage were i can do clean up work and get the player working in it
DAY 45 (May)
What i did Today:
i worked on working on my map which i have called forest which is one of from the list i have made up in the menu as i hope to find a way to get each of the map names i put below into a map not just name and going to leave Town to the end so that i can use skills i gain from all the other maps i make.
What i learned:
learned more about the sculpting tool and am getting a bit more conformable with it and hoping to be able to get good with it and be able to use it as persist as possible
What i plan for tomorrow:
as i stated before i am going to go through and get better with all the different tools in the sculpting tool
i worked on working on my map which i have called forest which is one of from the list i have made up in the menu as i hope to find a way to get each of the map names i put below into a map not just name and going to leave Town to the end so that i can use skills i gain from all the other maps i make.
What i learned:
learned more about the sculpting tool and am getting a bit more conformable with it and hoping to be able to get good with it and be able to use it as persist as possible
What i plan for tomorrow:
as i stated before i am going to go through and get better with all the different tools in the sculpting tool
DAY 43 (MAY)
What i did today:
Went through and fixed some one the buttons that won't working as well as get the map buttons to work for the correct map still as of now the online and offline button have no meaning because its not at a point that i can add something like those to do stuff they are just there to show that i will come back to this and so the menu HOST GAME MENU doesn't look so empty
What i learned:
i learned a bit more about spacing stuff as well as that i should work on making some of my own designs in the future to add some uniqueness to my game
What i plan for tomorrow
i plan to work on Maps again so that i can get to a point that i can be able to test everything in the game
Tuesday, 16 May 2017
DAY 47
what i did do today:
after getting to know that you can have more then one base layer i was able to get start on making a cave like map which currently has only a maze like part.
What i learned today:
i learned how to use the multiply layers and easier ways of swapping between them
what i plan for tomorrow:
i am going to make an empty cave or i might add some stuff don't now yet and i will add more and maybe a spawn point point so that people can spawn in and i can get closer to testing it
Monday, 15 May 2017
Day 46
what i did today
i went through and found a few things about different parts of the program like the landscaping tools which unlike what i original thought you can have more then one base layer
What i learned today
i learned that you can have more then one base layer from the landscape tool and switch between which one you are using at the time you need
What i plan for tomorrow:
i plan to go and finish up some sculpting and start on making it playable
Wednesday, 10 May 2017
DAY 44
what i did today;
i worked more in the sculpting tool which is working just now compared to not at all earlier and am working on making a forest area that can be used as a second map to see if i can get it to work in a menu because after i get two done the rest become easier
what i learned;
i learned what i have to do to get the sculpting tool to work as well as got the plant tool working so instead of single they can be placed in mass which makes it easier
what i plan for tomorrow:
i plan to use the different tools to put together a forest to test out the new class on
i worked more in the sculpting tool which is working just now compared to not at all earlier and am working on making a forest area that can be used as a second map to see if i can get it to work in a menu because after i get two done the rest become easier
what i learned;
i learned what i have to do to get the sculpting tool to work as well as got the plant tool working so instead of single they can be placed in mass which makes it easier
what i plan for tomorrow:
i plan to use the different tools to put together a forest to test out the new class on
Friday, 28 April 2017
April Evaluation
WHAT DID I DO THIS MONTH 😖
i found out that blogger has emoji's yes i had to add this. now for what i actually did i this month i finished the HUD which tells you what your current health is and energy and from there it tells the console which will kill you if you reach 0. 🔥😎🔥 I also got the menu working over so that you don't just instantly load into a game as well as got it so that when you click host game which will be added later it says that function isn't working right now. You can also change the resolution of the game from three different options which i am labeling small normal or large. i also made a small map for testing things on including a few tables and multiple levels that scale upwards to the top of the box you are trapped in.
Thursday, 27 April 2017
DAY 41
What i did today:
when i was going though the main menu had to fix a few things that weren't working and added a caption when you click host game it popes up a message saying that the function isn't available
What i learned;
not to much new just fixing a few bugs with the settings including the resolution's and the back buttons the host game button and started work on the join game menu instead of instant joining
What i plan for tomorrow:
i plan to finish the join game button so that i can add the new class there so you can chose before you join the game to join
Tuesday, 25 April 2017
DAY 40
What i did today:
i worked on lining up the skeleton mesh of the new gun to the animation for the arms so that it doesn't look like the gun is going through the arm or floating which involved going back into blender to change it which toke longer then w would have hoped
What i learned Today;
i learned that it's harder to line up two objects from different programs and different base sizes as when i exported anything it changes sizes
What i plan for tomorrow;
Work on the electricity animations so that the gun is less dull and then after that the ammo whitch will be very similar
Btw no screen shot because unreal started freezing at the end of class
i worked on lining up the skeleton mesh of the new gun to the animation for the arms so that it doesn't look like the gun is going through the arm or floating which involved going back into blender to change it which toke longer then w would have hoped
What i learned Today;
i learned that it's harder to line up two objects from different programs and different base sizes as when i exported anything it changes sizes
What i plan for tomorrow;
Work on the electricity animations so that the gun is less dull and then after that the ammo whitch will be very similar
Btw no screen shot because unreal started freezing at the end of class
Monday, 24 April 2017
DAY 39
What i did today:
i worked on exploiting the new gun out of blender finished importing it into unreal 4 kept getting it in all the pieces so watched a tutorial to find what i was missing
What i learned today:
i learned that blender has a few weird ways of exporting butt after you get that it works quite nicely
What i plan for tomorrow:
i plan to start making it so you can chose to have he default gun or the new one as as well as getting the ammo animated so that when you shot electricity shoots out in an area of a shot gun would

i worked on exploiting the new gun out of blender finished importing it into unreal 4 kept getting it in all the pieces so watched a tutorial to find what i was missing
What i learned today:
i learned that blender has a few weird ways of exporting butt after you get that it works quite nicely
What i plan for tomorrow:
i plan to start making it so you can chose to have he default gun or the new one as as well as getting the ammo animated so that when you shot electricity shoots out in an area of a shot gun would
Thursday, 20 April 2017
DAY 37
What i did today:
finished the base for the my electricity gun which will act like a shotgun when i get it working so today i had to back track because the base save din't work leaving me with having to start over and hand make the release again
what i learned:
two things i learned are that one it is easier to texture in unreal because blender won't let you keep the textures on when you export and second is that i should add most animations in a different program and then update the animations into unreal
what i plan tomorrow:
i plan to add the finish some small add on's then to the gun and then upload the gun to unreal for texturing and make it a usable weapon in the future

finished the base for the my electricity gun which will act like a shotgun when i get it working so today i had to back track because the base save din't work leaving me with having to start over and hand make the release again
what i learned:
two things i learned are that one it is easier to texture in unreal because blender won't let you keep the textures on when you export and second is that i should add most animations in a different program and then update the animations into unreal
what i plan tomorrow:
i plan to add the finish some small add on's then to the gun and then upload the gun to unreal for texturing and make it a usable weapon in the future
Wednesday, 19 April 2017
DAY 36
What i did today:
I worked in blender and started no remaking the gun i was going to test in unreal before all the computers got wiped gotten the barrel done and hoping to get a little farther and finish it next class
What i learned:
after learning that bone meshes don't save or at least appear normally i had to change some materials and make the front of the gun custom instead of from premade shapes like cylinders and cycles
What i plan for tomorrow:
what i am going to do is finish the gun in blender and if time make the finial few changes in unreal so that i can begin the making of the ammo and soon animations for it
I worked in blender and started no remaking the gun i was going to test in unreal before all the computers got wiped gotten the barrel done and hoping to get a little farther and finish it next class
What i learned:
after learning that bone meshes don't save or at least appear normally i had to change some materials and make the front of the gun custom instead of from premade shapes like cylinders and cycles
What i plan for tomorrow:
what i am going to do is finish the gun in blender and if time make the finial few changes in unreal so that i can begin the making of the ammo and soon animations for it
Tuesday, 18 April 2017
DAY 35
What i did today:
I tried to brake multiple items to find what was and wasn't working and through it slowly added to the map to help fix it including the windows now don't let you walk through them and i am going to try to make it that if the glass is shot that it brakes as an example
What i learned:
that if any of the sizes are less then 0.1 it acts as if it isn't there so you and any material just pass through it
What i plan for tomorrow:
To start making a new weapon so that along with custom ammo i am using less of the base materials that are provided from the start
Wednesday, 12 April 2017
DAY 34
What i did today:
i went through and got the pause menu done which is tinted Orange and started work on changing the bullet textures and size from the original that you start with so that it other then then that i fixed a few things wrong with the menu so that is went nicely into the game
What i learned today:
I went and learned some things about changing the textures on the bullets as well as on on the gun
What i plan for tomorrow:
to make a new bullet maybe make a large building and next week i will start making a gun in a outside of unreal program blender or Max
Tuesday, 11 April 2017
DAY 33
What I did today:
I am just about done the main menu but together the settings just got to make the main menu start on a different map then the test map so that you can't shoot while in the menu also when ever i try to load the map so far unreal crashes so going to try to fix that sooner rather then later.
What i learned:
Not to much just that unreal was crashing abit today which made it a bit harder to complete what i had set out to do.
What i plan for tomorrow
to make the settings change the size and maybe latter down the line the controls
I am just about done the main menu but together the settings just got to make the main menu start on a different map then the test map so that you can't shoot while in the menu also when ever i try to load the map so far unreal crashes so going to try to fix that sooner rather then later.
What i learned:
Not to much just that unreal was crashing abit today which made it a bit harder to complete what i had set out to do.
What i plan for tomorrow
to make the settings change the size and maybe latter down the line the controls
Friday, 7 April 2017
DAY 32
What i did today:
I have started to put together the main menu to go in when i start the game instead of instantly into a map at the end of class i had but the main part of it done but the program crashed as i was testing it so i will have to wait for Monday to finish testing the menu after that add setting changing
What i learned;
nothing really learned today other then that the more texture difference you have the more appalling the map looks
What i plan for tomorrow:
I plan to be able to get through and add settings to the main menu add have an ingame pause menu as well as start working on remaking the gun i had before spring break
I have started to put together the main menu to go in when i start the game instead of instantly into a map at the end of class i had but the main part of it done but the program crashed as i was testing it so i will have to wait for Monday to finish testing the menu after that add setting changing
What i learned;
nothing really learned today other then that the more texture difference you have the more appalling the map looks
What i plan for tomorrow:
I plan to be able to get through and add settings to the main menu add have an ingame pause menu as well as start working on remaking the gun i had before spring break
Thursday, 6 April 2017
Day 31
What i did Today:
i got the ammo to work by switching two branches to true from false to get it all to work normally now when i am out of ammo it stops you from shooting i also made a table that can be jumped on to add more stuff to practice different stuff on i have pit a cap on jumping might add some more as well as add a way to get more ammo and more Energy for obvious reasons
What i learned Today:
I learned what i was doing wrong for the ammo and am working an a fix for the jumping because i pit A limit to how many times so can jump and it goes over by 3
What i plan for tomorrow:
i plan to fix the ammo clips which will give you 3 clips of 25 for the weapon that i gave me after that i will make a menu when you start the game instead of instant start and then a pause menu if there is any time left at the end of the week

i got the ammo to work by switching two branches to true from false to get it all to work normally now when i am out of ammo it stops you from shooting i also made a table that can be jumped on to add more stuff to practice different stuff on i have pit a cap on jumping might add some more as well as add a way to get more ammo and more Energy for obvious reasons
What i learned Today:
I learned what i was doing wrong for the ammo and am working an a fix for the jumping because i pit A limit to how many times so can jump and it goes over by 3
What i plan for tomorrow:
i plan to fix the ammo clips which will give you 3 clips of 25 for the weapon that i gave me after that i will make a menu when you start the game instead of instant start and then a pause menu if there is any time left at the end of the week
Wednesday, 5 April 2017
Day 30
What i did today:
I got health and energy working again and spent the rest of the time trying to get ammo to work right currently have trouble with the counter going into the negatives making it so that you have infinite ammo.

What i learned Today:
That the ammo isn't working word for word from the tutorial so i am going to have to find a way around the issue hopefully sooner rather then later shown in the photo above the ammo went all the way to -101
What i plan for tomorrow:
i plan to go through and finish up the ammo issue tomorrow so that when i make another gun it will be easier to implement.
I got health and energy working again and spent the rest of the time trying to get ammo to work right currently have trouble with the counter going into the negatives making it so that you have infinite ammo.
What i learned Today:
That the ammo isn't working word for word from the tutorial so i am going to have to find a way around the issue hopefully sooner rather then later shown in the photo above the ammo went all the way to -101
What i plan for tomorrow:
i plan to go through and finish up the ammo issue tomorrow so that when i make another gun it will be easier to implement.
Tuesday, 4 April 2017
Day 29
What I Did Today:
I am slowly remaking the main menu and HUD for the game going to take a bit of time but worth it to refresh and step away from the tutorial more this time
What i learned today:
nothing much because i am going back to already done tutorials to make a base to work with hoping to get through them buy the end of the week
What i plan for tomorrow:
i plan to finish off with the HUD and start with the main menu
Thursday, 30 March 2017
DAY 25
Tuesday, 28 March 2017
Monday, 27 March 2017
DAY 26
I couldn't do anything to day when ever i tried to install anything other then Dropbox a pop up would pop up asking for admin permission which i don't have
Friday, 10 March 2017
DAY 24
What i did today:
I was in blender the whole time trying different things including going through found how to change the color of objects as well as how to make them transparent but they need a background to show that which i haven't put together yet

What i learned:
very slimier to what i did today was i learned how to change the color and transitivity of objects witch was harder then i had thought
What i plan for tomorrow:
i plan to finish the gun and go export the gun into unreal engine
I was in blender the whole time trying different things including going through found how to change the color of objects as well as how to make them transparent but they need a background to show that which i haven't put together yet
What i learned:
very slimier to what i did today was i learned how to change the color and transitivity of objects witch was harder then i had thought
What i plan for tomorrow:
i plan to finish the gun and go export the gun into unreal engine
Thursday, 9 March 2017
DAY 23
What i did today:
i worked in blender with some frustration on trying to put together a rifle to use in URE didn't get to far and wasn't till the end till i got it working fine

What i learned today
i learned abit about how blender works it uses the 8 for up 6 for right 2 for down and 4 for left for movement
What i plan for tomorrow:
Plan to hopefully get through the rifle or at least learn how to go through and color it so thats it's not so bland looking
i worked in blender with some frustration on trying to put together a rifle to use in URE didn't get to far and wasn't till the end till i got it working fine
What i learned today
i learned abit about how blender works it uses the 8 for up 6 for right 2 for down and 4 for left for movement
What i plan for tomorrow:
Plan to hopefully get through the rifle or at least learn how to go through and color it so thats it's not so bland looking
Tuesday, 7 March 2017
DAY 22
What i did today;
i went through finished the pause menu tutorial now i can pause while in game and then procead to Quit the game which closes the program got back to main menu and resume which just resume the game.


What i learned Today:
i learned that my main menu is showing on the wrong map so i will have to change that because i found that at the end which will fix the random bullet shots at the main menu.
What i plan for tomorrow:
I plan to go in and change the bullet texture as a start most likely with blender i will also after that or the next day make it possible to use swords instead to add more difference into the game.
i went through finished the pause menu tutorial now i can pause while in game and then procead to Quit the game which closes the program got back to main menu and resume which just resume the game.
What i learned Today:
i learned that my main menu is showing on the wrong map so i will have to change that because i found that at the end which will fix the random bullet shots at the main menu.
What i plan for tomorrow:
I plan to go in and change the bullet texture as a start most likely with blender i will also after that or the next day make it possible to use swords instead to add more difference into the game.
Monday, 6 March 2017
DAY 21
What i did today:
I went trough making a bit of stuff to test with as well as messed around with the physics and some wooden crates might try to make it after two shoots they explode into tiny pieces that fall down
What i learned today:
i learned how to make invisible walls and physics work so that i could get the boxs to fly when shot
What i plan for tomorrow:
I plan as i said in did that i want to finish a small map that can be used for testing the code and that can be used for a full test in the future as well as making a in game menu when you pause so that you can leave for in game instead of manually closing the program
I went trough making a bit of stuff to test with as well as messed around with the physics and some wooden crates might try to make it after two shoots they explode into tiny pieces that fall down
What i learned today:
i learned how to make invisible walls and physics work so that i could get the boxs to fly when shot
What i plan for tomorrow:
I plan as i said in did that i want to finish a small map that can be used for testing the code and that can be used for a full test in the future as well as making a in game menu when you pause so that you can leave for in game instead of manually closing the program
Friday, 3 March 2017
DAY 20
What i Did Today:
I went through the menu got it all working lost time because of course planning tried to download blender but the download failed twice got it started at the end of class working on add in the choice of multiple maps at the menu just trying to get it to work
What i learned today;
I learned not to much today from yesterday just some more of the simple ways to use the sources of code.
What i plan for tomorrow:
on Monday i hope to get to the point of using blender to be able to design a small weapon and animations so that i can try to implant more then just the default weapon for testing as well as start a small map to test on.
I went through the menu got it all working lost time because of course planning tried to download blender but the download failed twice got it started at the end of class working on add in the choice of multiple maps at the menu just trying to get it to work
What i learned today;
I learned not to much today from yesterday just some more of the simple ways to use the sources of code.
What i plan for tomorrow:
on Monday i hope to get to the point of using blender to be able to design a small weapon and animations so that i can try to implant more then just the default weapon for testing as well as start a small map to test on.
Thursday, 2 March 2017
DAY 19
What i did today:
I was able to connect the two menus the problem was for some reason the vertical box that was holding them together as well as went looking through suggestions and will add blender to the computer to design some minor animations and weapons to use for the game



I was able to connect the two menus the problem was for some reason the vertical box that was holding them together as well as went looking through suggestions and will add blender to the computer to design some minor animations and weapons to use for the game
What i Learned:
i learned not to put any buttons into boxes it might make it easier but then it stops it all from working and that blender is the best free to use program to use for animations and creation of materials
i learned not to put any buttons into boxes it might make it easier but then it stops it all from working and that blender is the best free to use program to use for animations and creation of materials
What i Plan for tomorrow:
i plan to download blender go more in to the join game and host game options so that you can go into the game from there and if blender downloads before the end of class i will start a bit of that with a weapon and model
i plan to download blender go more in to the join game and host game options so that you can go into the game from there and if blender downloads before the end of class i will start a bit of that with a weapon and model
Wednesday, 1 March 2017
DAY 18
What i Did Today:
Fooled around with a bit of new stuff from the market place as well as went through the menu and found why it wasn't loading so will fix that next.
What i Learned:
all i learned to day is that when buttons are in a vertical box they mess up for some reason which is why they weren't working
What i Plan for Tomorrow:
i plan for tomorrow to imply the new updates i found to the first menu and finish the play menu

Fooled around with a bit of new stuff from the market place as well as went through the menu and found why it wasn't loading so will fix that next.
What i Learned:
all i learned to day is that when buttons are in a vertical box they mess up for some reason which is why they weren't working
What i Plan for Tomorrow:
i plan for tomorrow to imply the new updates i found to the first menu and finish the play menu
Tuesday, 28 February 2017
DAY 17 February Evaluation
What I Did This Month:
I Went Through and made part of a map for the first bit of the month then on the second half i started a through a tutorial that i got stuck on and now after going through a slightly different one found why i got stuck(They forgot a step at the beginning)
What I Learned This Month:
I learned quite a lot about the program and how to use the blueprint as well as just getting more comfortable with it which is making it much easier to use it
What I Accomplished This Month:
i have a start of a map started gone through quite a few small tutorials as well as two longer ones on making a menu that works.
What I Plan For Next Month:
i plan to finish the tutorial i am currently on move through and maybe trying to make a character and/or a weapon model so that soon i will be able to put together even just a small game that i can play most likely with peer-to-peer multiplayer player.

I Went Through and made part of a map for the first bit of the month then on the second half i started a through a tutorial that i got stuck on and now after going through a slightly different one found why i got stuck(They forgot a step at the beginning)
What I Learned This Month:
I learned quite a lot about the program and how to use the blueprint as well as just getting more comfortable with it which is making it much easier to use it
What I Accomplished This Month:
i have a start of a map started gone through quite a few small tutorials as well as two longer ones on making a menu that works.
What I Plan For Next Month:
i plan to finish the tutorial i am currently on move through and maybe trying to make a character and/or a weapon model so that soon i will be able to put together even just a small game that i can play most likely with peer-to-peer multiplayer player.
Monday, 27 February 2017
Day 16
What i did today:
i went through the tutorial i was going through last working day and found a small mistake i had made fixed it now the ammo health and energy are showing up started work on a new menu as well as making it so that when i run out of something you either with health die ammo can't shoot and energy not jump or run


What i Learned:
how to make the HUD appear while playing as well as to make a menu which i am currently working on
What i Plan for tomorrow:
i plan to finish the menu's then start on creating textures for guns, people and multiplier so that by the end of the year i hope to have it play able on at least one map.
i went through the tutorial i was going through last working day and found a small mistake i had made fixed it now the ammo health and energy are showing up started work on a new menu as well as making it so that when i run out of something you either with health die ammo can't shoot and energy not jump or run
What i Learned:
how to make the HUD appear while playing as well as to make a menu which i am currently working on
What i Plan for tomorrow:
i plan to finish the menu's then start on creating textures for guns, people and multiplier so that by the end of the year i hope to have it play able on at least one map.
Thursday, 23 February 2017
DAY 15
What I Did Today:
Started a new tutorial today haven't gotten too far because of trying to find one that interested me but i am working on getting health energy and ammo to work currently.
What I Learned Today:
I learned that recently they made some new tutorials which i when looking through to find one that is interesting.
What i Plan for tomorrow:
i plan to continue through the tutorial and get the health bar to go down when shot as well as ammo to go down when shooting
Started a new tutorial today haven't gotten too far because of trying to find one that interested me but i am working on getting health energy and ammo to work currently.
What I Learned Today:
I learned that recently they made some new tutorials which i when looking through to find one that is interesting.
What i Plan for tomorrow:
i plan to continue through the tutorial and get the health bar to go down when shot as well as ammo to go down when shooting
Wednesday, 22 February 2017
DAY 14
What I Did today:
looked through multiple help websites to try and find the answer might just have to completely restart the tutorial and delete the current try so that i can continue
What I Learned:
That there is ways to make simple mistakes that are hard to find but ruin the whole project by them self so i have to watch out for them more closely next time.
looked through multiple help websites to try and find the answer might just have to completely restart the tutorial and delete the current try so that i can continue
What I Learned:
That there is ways to make simple mistakes that are hard to find but ruin the whole project by them self so i have to watch out for them more closely next time.
What I Plan For Tomorrow:
as i stated above i am going to have to restart the whole tutorial to hopefully get through the problem if not and it's something they have wrong i will find a different one to start that goes through first person shooters.
as i stated above i am going to have to restart the whole tutorial to hopefully get through the problem if not and it's something they have wrong i will find a different one to start that goes through first person shooters.
Tuesday, 21 February 2017
DAY 13
What i did today:
I am stuck trying to find out why the menu part of the main menu isn't working just the back ground so i might just scrape the current code that isn't working and try again.
What i learned:
Just that the tutorial might be a little off on some parts and i might have to pay closer attention to the details.
What i plan for tomorrow:
I plan as i stated above that if i can't get through the menu problem i will go through and redo the parts i i can to try to fix it.
Monday, 20 February 2017
DAY 12
What i Did:
I Went through the tutorial as well as ran into a problem it but didn't get enough time to get through it

What I Learned:
That between the two different version (the tutorial and mine) some of the commands were changed and different problems happen.
What i Plan For Tomorrow;
with a full class tomorrow i hope to get the issue fixed as well as getting the menu working on closing and restarting the game.
Friday, 17 February 2017
DAY 11
What i did today:
I continued through the tutorial i am on having a little trouble getting the the second part of the menu to work with the buttons


What I Learned;
I learned that the blueprint gets easier the more i use it as well as that
What i plan for tomorrow:
i plan for Monday to continue on the tutorial as well as
I continued through the tutorial i am on having a little trouble getting the the second part of the menu to work with the buttons
What I Learned;
I learned that the blueprint gets easier the more i use it as well as that
What i plan for tomorrow:
i plan for Monday to continue on the tutorial as well as
Thursday, 16 February 2017
DAY 10
What i did:
I got stuck on the tutorial for about 40 mins till after going through their website
What i Learned:
What i learned is that when you go into variables they have a context sensitivity on that stops most of what i needed from showing up.
What i Plan For Tomorrow:
i Hope to get farther without any delays like today was but for every time i get delayed i learn more about the program.
I got stuck on the tutorial for about 40 mins till after going through their website
What i Learned:
What i learned is that when you go into variables they have a context sensitivity on that stops most of what i needed from showing up.
What i Plan For Tomorrow:
i Hope to get farther without any delays like today was but for every time i get delayed i learn more about the program.
Wednesday, 15 February 2017
DAY 9
What I Did:
today i went through more of the tutorial fingered out how to do more of the BP as well as started to pit together a main menu towards a F.P.S.


What I Learned:
i learned some more on BP
What I Plan For Tomorrow:
to continue on creating the main menu and hopefully getting it working as a menu into next week at the latest.
today i went through more of the tutorial fingered out how to do more of the BP as well as started to pit together a main menu towards a F.P.S.
What I Learned:
i learned some more on BP
What I Plan For Tomorrow:
to continue on creating the main menu and hopefully getting it working as a menu into next week at the latest.
Tuesday, 14 February 2017
DAY 8
i started on a new tutorial on a fps from scratch hopefully i can learn some more of the commands as i go. and worked a very little bit on my map slowly.
What i Learned:
i learned how to create a damage zone as well as a kill zone. i also learned how to create parent and children blueprints.
What i plan for tomorrow:
I plan to go through more of the tutorial as well as learn how to create fps models.
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