Wednesday, 21 June 2017

DAY 66 (JUNE)

what I did today
So I went back to working on the FPS for the last week of wchool and continued work on the forest map because the scaling a were correct there as well I found out that I can't fix the cave unless I make a larger charector,

What I learned
That my cave map is now useless unless I create a charector just for it which would be a waste if time

What I plan for tomorrow
Work in the forest map and get some done for my finial post

DAY 65 (JUNE)

what I did today :
I got in and after a bit more of messin around in the program I was able to look in to the different part of the vehicle as well as messing around with different settings on the vehicle and changed the colour from bright blue to steel as well I found out that the vehicle is all one model

What I learned:
Firstly I learned that the model was all one and that I may need to spend a lot of my time on this if I wanted so I might save it for next year

What I plan for tomorrow:
Going back to the FPS for the rest of the year and what ever I had done will b everything I learned in the semester of this course

Tuesday, 20 June 2017

DAY 64 (JUNE)

What i did today:
i found out some of the stats between everything one of the first things i need to get done is having a button that flips the car upright after you flip so i am trying to find how i can get it so that it takes your player controller deletes it and responses it up a meter and upright with maybe a counter so that you can't spam it and to penalize it

What i learned:
that even though i would like to make a Fps i doesn't mean i have too

What i planed tomorrow:
to as i stated above found a command that re spawns your character upright if you ever flip


DAY 63 (JUNE)

What i did today
found that the second Car tutorial was very nice with a nice vehicle with suspension which was really nice was messing around with it the most and it was able to off road (they had provided some) might next year hopefully maybe working on a game using that could be nice and could do it multiplier for then end of the year  

What i learned:
that their is a lot of different modes i could do or better yet games completely

What i plan for tomorrow:
i plan to most likely look abit more into how and what has to be done for online games and how all the car stats work's so i can make a second one better at certain  aspects

Sunday, 18 June 2017

DAY 62 (JUNE)

What i did today:
found that within the main menu there was an overhang which i fixed as well as laying everything out a little better as well as better up everything.  After that it was getting close to the end of class so i decided to take a look as it got closer to the end of the course i took a look at all the different modes for starting out.  

What i learned:
not too much mainly just more fixing did have some cool idea about different types of games to mess around with in the future

What i plan for tomorrow:
most likely go through and mess around with different tutorial games and see what i could do in the future

DAY 61 (MAY)

What i did today:
found out that i have had the scales off for making the map which resulted in it being about 50 times the size it should be which makes it seem like your an ant so what i have to do is make a new model to be able to use the map so what i might do is go and work on a different map for a bit then come back and might make a new model to use

What i learned:
check to make sure your scaling are the same to what your making your map to your character models through out development

What i plan for tomorrow:
work on making it so you can regen energy and stop you from over jumping because right now you should be able to jump 4 times but you can jump 7

DAY 60 (MAY)

What i did today:
Nothing duplicated else might have just been a glitch sent in a request into unreal to see if i can get any info about it and will say if i get contacted back.  other then that changed the window a bit so that it doesn't have full vision over the whole cavern  

What i learned:
that unreal contact support can take a long time to hear from not instantaneous

What i plan for tomorrow :
hopefully will get messaged back from unreal as well as finish up getting the character moving after getting the HUD showing up  

DAY 59 (MAY)

What i did today:
At the end of class i found out it was because as i placed it in a new map it created a duplicate which confused the  HUD causing it not to work like it was suppose too.

What i learned:
that i have to watch to see if that has caused any of the other problems i have had before.

What i plan for tomorrow:
going to check to see if anything else has duplicated in case anything else becomes a problem

DAY 58 (MAY)

What i did today:
worked on and got the window and the character in the game but am having trouble everywhere on all the maps as after i did that i can't get the HUD working it just isn't displaying anymore and have no idea why going to continue to see if i can find something  

What i learned:
i learned that i have to do some more research on the player controller and why it might not be working

What i plan for tomorrow:
as i stated in the learned part i have to do some research on how/why the character HUD isn't displaying

DAY 57 (MAY)

What i did today:
went in and finished the pit now i think there isn't anything else that needs to be added unless i choose to enclose the stairs but that if i do will be far down the road but other then that i decided to try to test how adding some windows in so i started on trying the but didn't get to finish it

What i learned:
i learned not to much again because just that i might want to give more spots for ranged weapons instead of just melee

What i plan for tomorrow:
finishing the window then working on getting the player model in the game for controlling to test if their is any gaps not as noticeable from floating camera form

DAY 56 (MAY)

What i did today:
i fixed and improved on the walls covering the lighting so that it didn't look horrible with how they reflected as well as spent more time trying to get the flashlight to work with no luck might put it onto the back burner per say and work on some other stuff for now because that isn't my top priority yet

What i learned:
i learned not to much as it was just trying to get the flashlight working and fixing up some walls

What i plan for tomorrow:
i plan on making the pit look better and the get it so i can walk around in player form

DAY 55 (MAY)

what i did today:
I worked on getting light in and around the cavern smaller and those places that needed some got some worked well and you can find your self in the cavern now as well i spent time trying to figure out how to had a flashlight to the player model but when ever i try adding to it stops being recognized in all the code so i might have to either add a flashlight to a new model or going in and changing all the code to let me have a flashlight.

What i learned:
i learned that the abbreviations aren't working correctly and that i am going to have to get it so that they are not changing which will make it so i can not go through everything again and change it

what i plan for tomorrow:
while for the rest of the year i will look at anything i can do to get flashlights working tomorrow i will have to neaten all the edges again to cover the light up nicely

Friday, 16 June 2017

Final Post

             What i did for the year was simply start making a FPS so that i could learn how unreal works and that soon i transfer the skills i have learned to be able to make other types including third person games or maybe a racing game.   Three of the parts i spent the most time on was making the cave map with going through and getting everything like i had wanted second was  getting the menu and the HUD working which had/has your ammo and energy which both update as they improve which make it one less thing i have to learn later.  Lastly was the making my electric Tesla weapon which i have to make an animation of lighting for when it shoots which will also make it so that i can have three classes


What i would do again in this course:
 differently work on making a few classes it helps with learning how to use the blue print system which is what is used for everything or you can use C+ but i stayed with blueprint to start because of its easy visual's but if you want to make stuff very specific.

What i wouldn't do again:
i wouldn't spend so much time on the tutorial map was good to test but didn't get to learn to much from that also at the beginning wish i had gotten the terrain tool to work then so that could have started with the map and end with finishing making a second character  


ADVICE
1.(MENU) differently take the time to follow a tutorial for making the menu because it helps to learn some of the basics and you also have a menu to use for your maps and some settings.

2.(PLAYERS) take some time as well to make a few characters not even characters models but the guns and their ammo so that you get to know the different steps on making them with completely different items ex: glass cannon with a grenade launcher, medium health person with a Tesla gun and lastly slightly larger model guy with a heavy machine gun to have three different models to test with.\

3.(Overthinking/Going To Big) Don't try to do to much at once if you need something done don't try to do everything all you need is to get something small done every two weeks or something moderate size every month doesn't mean you can't put everything into one game but don't just work on say making a single map and nothing else at all for 6 months unless that all you want from the course which doesn't let you get that much.      

Thursday, 15 June 2017

DAY 71 (JUNE)

What i did today:
i went a fixed a bunch of stuff for tomorrows final post so that it can have as much information as possible

What i learned:
none because was just cleaning stuff up smoothly

What i plan for tomorrow:
the finial post which will include the menu and three maps as a recap of what i did this year and what i would do again and what i wouldn't

Wednesday, 14 June 2017

DAY 70 (JUNE)

what i did today:
i improved the below of the opening as well as i went in and got it so that you couldn't see under the map on the forest map see well as fixing a few spots i found that if you went into you got stuck there and weren't able to get out by jumping walking or shooting and all the different compilations

What i learned:
i didn't have to much to learn while doing this just that their a few spot i missed that weren't working correctly

What i plan for tomorrow:
tomorrow i am going to get on working on finishing touches for the main finish which is at the end of this week

Tuesday, 13 June 2017

Day 69 (JUNE)

what i did today:
i worked on making it so that A all my character was able to move and that the HUD was displaying because it wasn't at the beginning of classes hoping to be able to get it so that the ammo displayed right can't tell why its not went online to check but can't find any answer

What i learned:
i learned that when you stat can't be greater then to for some reason its equal to or greater then which was messing up a few of my systems

what i plan for tomorrow:
i plan to be able to get through and make it so that everything is properly to scale or just make a whole new avatar to control with a different gun and everything so that A i can try working on the new gun and B make it bigger so that it isn't an ant compared to everything

DAY 54 (MAY)

what i did today:
i ended up going with the lights which had some complications but about half way through the class i finished and now have them disposed as need in the opening still don't know were i am going to put them through the smaller part of the cave system might just have them at crossings and or give the players flashlights

What i learned:
i learned that the intensity of the light still only shows as its reflecting off other object's which means i can't just have it hover above stuff and for the better effects i bad to put in inside of the railings so might add some lamp like structure to them as well

what i plan for tomorrow:
i plan to go through the different parts and get the lights in the smaller parts of the cave as well as find a way in well i work on everything else to find a way to give the player a flashlight

DAY 53 (MAY)

what i did today:
i worked on the house to get it working had a few problems but in the end got through and now am working on being able to add for what i am more rocks to the center so i made it so that the sand has bums in it as well so that after i add them there will be a bit more to work with.

What i learned:
i learned the slow motions of getting through by very slowly probing the sand up which took a lot longer then i had originally thought

what i plan for tomorrow:
going to do one of two things tomorrow which are A make rock formations in and through out the bottom of the opening or second add lights so that when i turn of the sun lights which i have on just for testing you can still see in dim light

DAY 52 (MAY)

what i did today:
i went through and finished the cave opening with the sand flooring hoping to get something in there with it other then just its self maybe like a house but all i got is an opening with a ledge around and two exits on opposite ends

What i learned:
how to use the ramp tool better as well as getting the combination of tools to get two dig piles of sand on either side of the ramps leaving the bottom of the opening

what i plan for tomorrow:
i plan to go through smooth out the opening then to make maybe a shack or small house against the back wall so that there is something there for cover as well as i might add something to the center but don't know about that one yet

DAY 51 (MAY)

what i did today:
after smoothing more for part of the classes (found some i had missed) went on to get started on what got about a third finished between the three layers was a giant cave opening that was so that since i want this map to be usable with guns too help making it an even playing field between at least the guns to swords

What i learned:
that you can't dig for say into a layer so that if i want to add say an underground part within and under the base one which had been a plan of mine

what i plan for tomorrow:
going to see if there's a way to easily make it so i can make another layer if not then i won't because i already am a fair ways into the current map